Instead of just making endless power cells, I want to recharge the current ones - but I haven’t found the power cell charger blueprint yet (just the battery charger). I accidentally left my Cyclops running, so now it’s completely dead Even after browsing various wikis I’m mostly having trouble just navigating to the recommended places. I’m kind of hitting a wall again and am not sure how to proceed. You’d be fine just using crafted water, but it’s a, “nice to have,” item. The advantage there is that each water you make provides the highest water-need fill of any of the other sources. Late game water (from a base treatment plant) is usually when you have heavy power sources and can burn some of it for water treatment. Or just use your new knife while out and about. Placing two (or more) of the same fish in a tank will get them breeding and you can replenish your food as you play, cutting down on needing to do a food hunting expedition. You still need portable food too, and if you’re smart you’ll game that a bit too. In my opinion, those sources of food and growing them are MUST haves. Some of that same food also supplies water, which lessens the need for that too. But amazingly, just topping up food before you head out of your base alleviates a big portion of the food problem. It’s not good food to travel with, it takes a ton of inventory space to carry. You grow that in your bases (and in your Cyclops) in either single pots or larger plant holders. Enter later game food which you find on land. But it’s a pain, it takes a while out of doing what you want to do when you have to round up those things. Nearly everywhere you go in game you can find fish to eat (especially with a knife upgrade you have coming,) and either fish to convert to water, or salt+coral to convert to bleach, then water. Water and food production are both necessary and not. Like … who would go to the Aurora without a Seamoth? Also note, similar to the scanner room, the moonpool has an upgrade station you can build within it. The Aurora has some of those upgrades as well but in multiple playthroughs I seem to get into the Aurora after I’ve already learned most of the things in there. You can’t go too deep because you need the mod station, but you need to go deep to get to some of the wrecks. It has to do with where the fragments for those lie, and it’s a bit of a chicken before the egg thing. The parts of the cyclops aren’t too far from the Aurora anyway. It’s very common, if not the norm for people to be able to build a Seamoth and Cyclops at or right before getting the moonpool or mod station. When you build one, inside that room is also an “upgrade” panel that allows you to build things like additional range mods for the room itself.Īs for your timeline, you didn’t screw up. You do reach a point later in the game when their usefullness fades, but you can surely use them anywhere you build a base if you need them. They take a while to scan and during that scan time they will drain power, especially so if you’re only using a few solar power panels for your base. Although no leviathans live in this biome, with exception to reefbacks, certain leviathans exist in nearby biomes, so be careful not to stray too far.Like said they scan for resources so the are best where you hunt for resources the most. Not only that, tiger plants also grow in this biome. But, you need to watch out for groups of bonesharks roaming around and some occasional mesmers passing by. There’s an abundant amount of minerals and some important Cyclops fragments. As mentioned before, there are a lot of pointy rock formations here. There’s also the crater edge on the south of crag field. It is bordering the grand reef, crash zone (right behind the Aurora’s engines), kelp forest, and grassy plateaus. The Crag Field is a biome characterized by its large geological formations of pointy rocks.
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